# A Workflow for Generating Seedance 2 JSON Prompts
Author: Alex Nikulin (Александр Никулин) — https://www.alexnix.com
Original: https://www.alexnix.com/en/articles/seedance-2-prompt-generation · Published: 2026-04-17 · Updated: 2026-10-03
License and terms of use: © Alex Nikulin. Quoting and referencing are permitted only with credit to the author and a link to the original. Copying, republishing or paraphrasing without attribution is prohibited.

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---

> End-to-end process: scenario plus reference stills in, production-ready Seedance 2 JSON out. Image pre-flight, scene mapping, character budget, moderation-aware wording.

Tags: seedance, video-generation, workflow, prompt-engineering

Every Seedance 2 project tends to invent its own workflow. One team checks references first, another writes the global block last, a third only checks the wording at the very end. Under deadline, the steps that get dropped are usually the cheap-but-easy-to-skip ones — wording hygiene, character budget audit, scene-mapping coherence — and they cost the most when they fail late in the pipeline.

What follows is a documented version of that workflow, so the steps don't depend on which project the operator happened to do last.

The shape is end-to-end: scenario plus reference stills go in, a production-ready Seedance 2 JSON prompt comes out. It wraps a dedicated Seedance 2 system prompt — the prompt does the heavy lifting; this workflow surrounds it with the discipline (moderation-aware wording, scene mapping, character budget, final validation) so the prompt's output lands clean every time.

**Update 2026-10:** written for Seedance 2.0 (April 2026); Seedance 2.5 now supports up to 30 s and native audio.

## Inputs

1. **Scenario** — text description of the commercial / video (any language). May be loose prose or a pre-broken-down shot list.
2. **Reference images** — numbered stillshots representing key frames. Filenames like `img1`, `1.png`, `shot_01.png`.
3. **(Optional) overrides** — custom char limit, target shot count, locked wardrobe / location notes.

## Output

A single raw JSON object (no fences, no prose) in the compact Seedance 2 prompt structure:

```json
{"refs":[...],"g":"...","s":[{"id":"1","c":"...","p":"..."}]}
```

## Process

### 0. Moderation-aware wording

Precise, policy-compliant visual wording is cheaper to settle before writing than to fix afterwards. Settle the wording rules up front, then apply them in step 7:

- Describe people by role — `the shopper`, `the barista`, `the lead`.
- Avoid ambiguous words; replace emotions and backstory with visual facts (`looks at the window`, not `remembering`, `sad`, `hopeful`).
- No named public figures; describe wardrobe, setting and action instead.
- Every `p` is visual facts + scene context + production language.
- Close scene prompts with short negatives for common artifacts: `no jitter, no warping, no flicker, no text morphing`.

### 1. Check inputs

- Scenario present? If missing, ask for it.
- Images attached? Count them and note filenames as provided.
- Clarify any override (char cap, shot count, specific VFX language) before generating.

### 2. Load the system prompt

Use the Seedance 2 system prompt verbatim as the system layer for the generation step.

### 3. Analyze the scenario

- Identify scenes by **camera setup change** — a new scene starts on a cut or a discrete camera move.
- Flag: freeze moments, VFX states, composited overlays (text/UI/logos), loops.
- Lock: wardrobe, location, character descriptions.

### 4. Analyze every reference image

For each image, extract:

- Wardrobe (colors, cuts, accessories)
- Interior / location elements
- Hand positions, props, gestures
- VFX style if present (grid / pixel / wireframe / particle, color, coverage)
- Camera angle and framing
- Color grade / lighting mood

Pick the **PRIMARY** reference (usually the character + location anchor) — it maps to the most scenes.

### 5. Map images → scenes

Build `refs[]` first. Each image gets:

- `img` — exact filename
- `s` — CSV of scene IDs it applies to
- `r` — ≤ 80-char match descriptor

### 6. Write global (`g`)

≤ 300 chars. Must cover: composited elements, wardrobe lock, location lock, VFX rules.

### 7. Write scenes (`s[]`)

Per scene:

- `c` — camera-only shorthand, ≤ 80 chars. Use the full verb palette (ROCKET, whip, CRASH stop, orbit, corkscrew, bullet-time, …).
- `p` — visual frame content only, ≤ 250 chars. No camera repetition. Explicit freeze / VFX scoping.

### 8. Count characters

If total JSON > cap (default 3500):

- Compress `p` fields first (dense abbreviations).
- Merge adjacent scenes with similar camera + content.
- Shorten `g` (but never remove the composited-elements note).

### 9. Final pass

- English throughout (translate from any source language).
- Proper nouns / brands preserved.
- No markdown, no fences, no commentary.
- Valid JSON (closed brackets, escaped quotes).

### 10. Deliver

Paste raw JSON only.

## Common variations

- **Loop video** — the last scene's `p` must state "final frame matches shot 1 first frame" and the camera in `c` should reverse the opening move.
- **Freeze sequences** — every frozen scene states pose + "Zero movement."
- **Text-overlay heavy** — `g` explicitly lists "empty comp spaces"; scenes note where those spaces live in frame.
- **Multi-character** — each character gets one locked wardrobe line in `g`; refs with multiple people map to most scenes as PRIMARY.

## Anti-patterns to avoid

- Describing camera motion inside `p` — put it in `c`.
- Writing the text content of composited titles — never.
- Adding `"type":"cut"` or other schema extensions — not part of the contract.
- Letting VFX bleed onto characters without explicit "chars CLEAN" scoping.
- Forgetting to mark the PRIMARY reference.
- Skipping the wording pass — imprecise wording is far cheaper to fix before generation than after.
- Emotional framing — "remembering", "sad", "hopeful" → replaced with visual facts.

## Pairs with

- Happy Horse prompt rules — the equivalent rules for the competing Happy Horse model; useful when picking which generator suits a brief.

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© Alex Nikulin (Александр Никулин). Original: https://www.alexnix.com/en/articles/seedance-2-prompt-generation. Quote only with credit to the author and a link to the original.
