# Generative UI in Agentic Chat
Author: Alex Nikulin (Александр Никулин) — https://www.alexnix.com
Original: https://www.alexnix.com/en/articles/generative-ui-in-agentic-chat · Published: 2026-05-15 · Updated: 2026-05-15
License and terms of use: © Alex Nikulin. Quoting and referencing are permitted only with credit to the author and a link to the original. Copying, republishing or paraphrasing without attribution is prohibited.

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> A chat agent can do more than emit text — it can emit typed UI components that render in-stream. The user's next message becomes a click on a button inside one of those components instead of free text.

Tags: agentic, generative-ui, chat, tool-calling, sse, ux

A user asks your agent "make me a poster." It asks back, "what style?" They reply, "you know, modern, but not too modern, maybe like that one Wong Kar-wai movie." Your agent parses that into a real generation prompt — badly. The user retypes. Iteration is slow because every step is free-text-in and free-text-out, and the agent keeps guessing what the user meant. An idea-card with three concrete previews would settle the same question in one click.

What follows is the pattern: let the agent emit not just text, but **typed UI components** that render in-stream. The user's next "message" becomes a click on one of those components, not a sentence.

This is **generative UI**: situational, agent-emitted UI elements interleaved with assistant turns. A chat agent can do more than emit text — it can emit typed components that render as cards, questionnaires, previews, forms. The user's next message becomes a click inside one of those rather than free text, and the agent receives a structured event instead of a paragraph it has to parse.

## When to apply

- The conversation has **branching decision points** better expressed as buttons / forms than as "type one of: A, B, C."
- The agent has **partial output worth showing now** (an idea card, a draft prompt, an early image) so the user can intervene before the next stage.
- The runtime LLM **does not support native tool / function calling**, but you still need structured intermediate states.

## Mechanism

1. **Component vocabulary.** Define a closed set of typed UI elements: `IdeaList`, `Questionnaire`, `PromptPreview`, `ArtworkCard`, `PublishForm`, `DoneCard`. Each has a JSON shape and a renderer.
2. **JSON-emulated function calling.** The LLM emits a fenced JSON block (e.g. ```` ```tool\n{"name":"show_ideas","args":{...}}\n``` ````). The server parses these blocks out of the stream and converts them into UI events. Native tool-use API not required.
3. **Streamed SSE.** The agent response is a Server-Sent-Events stream of mixed text deltas and tool-call objects. The client appends text to the current bubble until it sees a tool event, then renders the component and starts a fresh bubble.
4. **Click-as-message.** Every interactive element on a rendered component posts a structured message back to the agent endpoint (e.g. `{"action":"pick_idea","idea_id":"…"}`). The server treats this as the next user turn, but with a known schema, so the LLM doesn't have to parse intent from free text.
5. **State carryforward.** The agent store (per the [four-tier-prompt-source-hierarchy](https://www.alexnix.com/en/articles/four-tier-prompt-source-hierarchy)) keeps the artifacts produced by past components (chosen idea, draft prompt, generated image URL) so later tool calls receive them as structured args, not as chat-history scraps.

## Why JSON emulation, not native tool-use

- Works with any LLM, including ones routed via third-party hosts or locally-deployed models where native tool-use APIs aren't exposed.
- Easier to debug — the raw stream is human-readable.
- The same fenced format works for streaming partial JSON: text-deltas appear inside the fence, the parser tolerates incomplete objects until the closing fence arrives.

## A worked component vocabulary

`IdeaList → PromptQuestionnaire → PromptPreview → ArtworkCard → PublishForm → DoneCard`. The agent narrates the flow in natural language and emits one of these components at each decision point. User picks an idea → the store's `chosenIdea` updates → the questionnaire renders → a `craft_prompt` tool fires with the full four-tier context attached.

The conversation reads like chat, but the data shape underneath is structured.

## Pitfalls

- **Scroll-jank on hover tooltips.** Anything anchored to a chat bubble must re-measure on scroll. Capture-phase scroll listeners that null out hover state on every wheel tick will self-destruct under auto-scroll. Portal to `document.body` and track via rAF + `getBoundingClientRect`.
- **Component-state leakage.** When the same component type renders twice in a session (the user goes back and picks a different idea), each instance needs a stable key tied to the agent-turn ID, not the component-type alone.
- **Fallback text.** Every tool event needs a text equivalent for screen readers and for stream replay where the UI didn't render.

## Pairs with

- [four-tier-prompt-source-hierarchy](https://www.alexnix.com/en/articles/four-tier-prompt-source-hierarchy) — what the agent carries between component-driven turns.
- [template-dispatch-prompts](https://www.alexnix.com/en/articles/template-dispatch-prompts) — server-side, which prompt template to use for each click-message.
- [two-stage-architect-pattern-paper](https://www.alexnix.com/en/articles/two-stage-architect-pattern-paper) — generative UI is the natural surface for the Creative-Director step (cards / options) before the Technical-Architect step (commit).

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© Alex Nikulin (Александр Никулин). Original: https://www.alexnix.com/en/articles/generative-ui-in-agentic-chat. Quote only with credit to the author and a link to the original.
